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Papers on "Reaction Times of Gamers and Non-Gamers" and similar term paper topics

Paper #091266 :: Reaction Times of Gamers and Non-Gamers
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This paper is a complete experiment comparing the reaction times of video game players with the reaction times of non-players.

Written in 2006; 1,465 words; 14 sources; APA; $ 48.95

Paper Summary:

This paper reports that the results of the experiment were consistent with the hypothesis that people who play video games at least 10 hours a week will have improved reaction times over people who do not play video games. The author points out that, for the purposes of this study, gamers were defined as participants who played video games ten hours a week or more, while non-gamers were defined as those who played video games less than ten hours a week. The paper relates that an online survey was created through www.surveymonkey.com and administered to obtain demographics, information about the gaming habits of participants and whether or not they participated in any other activity that could increase their reaction times.

Table of Contents
Introduction
Methodology
Participants
Materials and Measures
Online Survey
Online Reaction Test
Results
Discussion
Conclusion
Appendix: Gaming and Reaction Time Survey Questionnaire

From the Paper:

"Laming (1968) found that reaction times for recognition reaction time tests averaged 0.384 seconds. The means obtained from the current experiment are lower than the expected means for a reaction time test. The mean reaction time for gamers was 0.248 seconds, while that of non-gamers was 0.305 seconds. This may be due to the fact that the measures used in the current experiment were more accurate than those used by Laming or because the stimuli presented were simpler."

Tags: online survey t-test demographics skills

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[FR] Temps de reaction de Gamers et de Non-Gamers