| Papers [1-3] of 3 | Search results on "EYEBALL DINO BRUGIONI": |
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"Eyeball To Eyeball" by Dino A Brugioni, 1996. Critical review of work on behind-the-scenes intelligence-gathering & policy formation of President Kennedy in 1962 Cuban Missile Crisis. 1,350 words (approx. 5.4 pages), 1 source, AU$ 76.95 »
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From the Paper "Dino A. Brugioni, in Eyeball to Eyeball: The Inside Story of the Cuban Missile Crisis, presents a fascinating and detailed account of the generally successful American policy in the 1962 confrontation with the Soviet Union over the Soviet effort to place nuclear missiles in Cuba. His work is invaluable as a sourcebook for understanding the behind-the-scenes formation of that policy, particularly with respect to the intelligence operations involved. As an insider in the photographic realm upon which President Kennedy relied so heavily for his policy, Brugioni was privy to matters of vital importance to any understanding of that crisis. If there is any reasonable criticism of Brugioni's work, it must focus on his blatant biases favoring the intelligence community, and on his failure to recognize the larger issues of foreign policy. In other words..."
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Visual Memory and Eye Movements, 2008. A study of the correlation between visual short-term memory, eye movements, human behavior and comprehension. 1,360 words (approx. 5.4 pages), 3 sources, APA, AU$ 73.95 »
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Abstract This paper examines the nature of temporal memory, visual perception, and attention shifts through eye movement prove intriguing subject matter. The paper looks into two particular experimental designs used to investigate these issues. The first investigates how eye movement and visual short-term memory are related to pedestrian traffic behavior. The second experimental design tests the correlation between television viewing and the ability to read stereograms. Both television viewing and comprehension of stereograms require a long period of looking at once spot and taking in visual information, though one involves absorption of moving information and the other involves absorption of still information. The paper explains that both designs observe eyeball movement and visual focus in terms of competency tasks and that one involves the real-life scenario of pedestrian behavior, while the other involves the ability to detect hidden geometric patterns using visual focus. The paper concludes that the first experiment is an important test to implement because pedestrian traffic fatalities prove to be a dominant and historical problem, while the second test is interesting because the ability to glimpse the hidden images in stereograms is still an unsolved mystery.
Outline:
Introduction
Experimental Design
Non-Experimental/Correlational Design
Conclusion
From the Paper "The problem is how to test the hypotheses in an ethical fashion. Restricting the potential eye movement and scope of vision of pedestrians as they walk through real-life traffic would be very ethically wrong. Instead, a simulation needs to be developed whereby the safety of subjects is not compromised. In this case, the simulation can come either via reconstruction of a traffic scenario (difficult to enact) or in terms of a computer simulation (which poses no safety risk). A number of computer games already exist in which traffic and pedestrian behavior are a major part of the game. An obvious example is Grand Theft Auto, though as this game is controversial (violence, bad language) it may not be appropriate. The game "City Life" would be better, as it is visually very realistic and easy to maneuver. Other Sims games may be also appropriate and are readily available. However, in order to eliminate the chance of video prowess of being an extraneous variable, the game should be very simple and easy for computer game "beginners" to maneuver. A pedestrian street version of city life, or a fairly "clean" part of Grand Theft Auto, may be appropriate. The scene selection is one whereby intersecting traffic is a consideration and the A to B point of pedestrian travel is a fairly straight, easy-to-monitor course."
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Apocalypse Art and Technology, 2004. Examines a modern form of art called "apocalypse" and shows how it is linked to modern technology. 3,500 words (approx. 14.0 pages), 30 sources, APA, AU$ 158.95 »
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Abstract This paper examines modern art, in particular ,that which is referred to as ?apocalypse art? and examines the interactions between art and technology. Specifically, paper looks at the new dimensions that technology has contributed to the rendering of art as well as what contribution or impact that art has rendered to technology. The methodology for this study is examination of several artists and scholars who are in some way interconnected in this process of producing apocalypse art. Artists discussed include Joe-Peter Witkin, Roy Ascott, and Dinos and Jake Chapman.
From the Paper "The social impact of the new art-technology relationship is quite simply due to knowledge being more plentiful than at any other time in recorded history. To further expand on that element it must be understood that the application of knowledge, as well as man?s integration with knowledge, has not at any time in history been so cohesive with each other. This is due to the global society now established in the world which is aided by the science of computing which brings all knowledge, all applications and all the minds of men together in one vast conglomerate freeway of information."
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