Computer Gaming Technology
Computer Gaming Technology
This paper discusses computer gaming technology, the use of gaming "engines" to provide an experience of entertainment to the user.
1,870 words (
approx. 7.5 pages) |
6 sources |
MLA | 2002
Paper Summary:
The paper points out that gaming is used also in the army, education, transportation, and many other industries to realistically simulate training situations although the biggest use is for entertainment. The author states that, as the games have become more realistic and more violent, the ethical issues around gaming have increased.
This paper includes colored scene captures of games.
Table of Contents
The Nature of the Innovation
The Role and Importance of the Innovation
The Factors Underlying Success of the Innovation
Ethical Issues in Relation to the Innovation
The Impact of the Innovation on Australian Society
From the Paper:
"Violence has been an issue with video games since their birth, but not with out due reason. Although some games only have little if any violence, at the other end of the spectrum there is games like Grand Theft Auto, Soldier of Fortune, and Hitman1&2. In Grand Theft Auto (GTA) players are rewarded for the theft of cars, the killing of innocent bystanders by either running them over in a car or shooting them with a weapon. While in the original version of GTA, which had a birds-eye view perspective, and unrealistic graphics, by the release of GTA3 it is a third-person view, with realistic graphics and highly realistic driving physics (it was originally banned in Australia)."
Computer Gaming Technology (2012, January 15). Retrieved February 12, 2012, from http://www.academon.com.au/Essay-Computer-Gaming-Technology/16496
"Computer Gaming Technology" 15 January 2012. Web. 12 Feb. 2012. <http://www.academon.com.au/Essay-Computer-Gaming-Technology/16496>